A HUcast sculpture as done for the PSO world art contest. It did place. This is an animated .gif (changes about 1 frame every 2 seconds) to show most of the angles.
Medium: Polymer clay over wire armiture

Paint: Acryllic & enamel with metallic coat

Base: Faux-steel painted wood & nails

Wep: Last survivor from Game Cube Ep2

Dimensions:

Story:
This build was a bit of a disaster! Started during Hurricane Wilma, the core was somewhat spoiled sculpy. Therefor, the over-coat of detail clay had some built-in flaws. It was also about 1 inch too tall to be baked standing, so it had to lay on several glass items during the firing. This caused a huge fracture as it bent in the heat. It almost didn't make it!
It was repaired by adding the backboard and base for stability. It would've stood by itself, and had a more 'action' pose, but that took a back seat to finishing on the tight contest deadline.

It was also to have an interchangable arm, the other holding a spread needle. I wanted to bring 'action figure' and sculpting together with the swappable parts idea.

How close was the deadline? Well, in these photos the paint is STILL WET! And the deadline was at about 3am. The sword is also a realistic height, as measured from the game screen. It has a 'weathered' patina that is somewhat hard to see, save for the larger scuffs in the old steel finish.
Yes, it DOES have all the details painted in. All the black lines and armor cracks found in the game are found on this sculpt. If you can't see them, the monitor is set too dark.

I had PSO running on the Character Create screen (you can spin them!) while working on the paint job. I was really going for accuracy in design as much as possible with the little armor details.

This is my favorite paint job for HUcast. Unfortunatly, it also has one of the simplest faces among all of them. The lack of ACTUAL in-game detail makes the face look too plain as compared to the rest of the sculpt.

It is actually more metallic and less yellowish than the photos show. The paint really had a metallic glitter to it, and was a great touch...if it would show up. You can kind of pick it up in the shot above. In all, it was really an experiment in speed-sculpting. I had about 10% done when a 2 week deadline was announced. It battled oven disaster, material mishaps, improvised backdrops, and the speediest paint ever to enter and win a prize!

It was, for the most part, a fun thing to make. Could it be better? YES. But everything is an experience, and an experiment. Have as much fun inspecting these photos, as it was to make!

Interesting note:
Did you know, that no matter which way a character with this paint is facing, that a little bit of orange ALWAYS is showing? It does not matter what angle you turn it, with they way they calculated the paint job to always accent itself with orange. You might not notice at first, but this 'pick-up' color is really an asset to the look. It is much duller, before the orange is applied.