Magazine And Prize Quests
|These are the Special Quests not directly related to the plot of the game. They exist to give out various prizes such as special monster cards and magazine cards. Most, if not all, have been sponsored by magazines from the USA and Japan. However, they do occaisionally contain interesting NPCs and plot points. Every quest that was made available to the USA can be found on this page.
Note: "The Beautiful Ino'lis" was only made available to JP users, although all USA quests were made available to them. Due to this act of bias, it does not appear here. 07.05.04
GI:Game Informer Magazine
EGM: Electronic Gaming Monthly
This quest appeared for a limited time only, online. It introduced two criminals, both who remain nameless. These criminals snuck into the CARD lab and stole CARD data. They have been selling CARDs and data to civillians. You are hired to stop them before they can get away. They appear in VR Politan, a VR stadium for Card fighting. Whichever organization is sponsoring these criminals is very powerful, to have been able to generate a full VR-Sim to fight in. This makes them very dangerous. The map appearing inside VR Politan is shaped like a crying bear-face, the logo for this magazine.
This quest appeared for a limited time only, online. This quest is a sequel to the Dorimaga quest. This time, the government has recreated the circumstances from the burglary featured in the first quest. In a government CARD VR Sim arena, you fight two computer-generated virtual clones of the theives. The government wished to study the theives themsleves, and how the crime was carried out, so they set up a mission to gather the details. Both virtual theives have had their decks "replicated" for the experiance. (The government didn't do too good a job, as they have mostly different cards, but the same attitudes) The map appearing inside the Governments' VR sim is shaped like a rectangle, with a smaller island off to the left. The teams are split. Interestingly enough, the prize card is type-o'd! It spells "Dremaga", when the real name is "Dreamaga" (combining Dream and Magazine)
Given Name: "Yo Bro"
This small RAcast is cocky. He always refers to his partner in crime as "Bro". His main goal is to escape with the data he stole. However, he isn't opposed to toying with some opponents along the way. He often asks questions of his HUcast partner which go unanswered. "Is it ok if I play with these 'things'?" he asks when confronted with your opposing force.
Given Name: "In Darkness"
This guy is far less talkative then his counterpart. He is always claiming to be in some great darkness that no one can understand. He tends to say lots of things that are meant to be mysterious, but don't really make that much sense. He is the more powerful of the two, and possibly the more knowledgable. Although his partner asks him many questions, he never really puts up a streight answer. He is very much against Dol Grisen, and the P2 Government. He proclaims anyone who is attacking him has been "Blinded by power". He has a very Arkz-like agenda, but fights as a hunter.
A USA quest this time, this one is for Game Informer magazine. It's played offline, in the VR arena. This arena is shaped like the letters "GI" which are connected at the top. Reiner gives you the assignment to find their two missing GI reporters: Lisa and Mac. For some reason, they went down to Ragol to look for something. Why you end up fighting two strangers in a wacky VR setting to somehow "solve" this problem is never revealed. The opening communique sounds like you just evesdropped a bunch of people who don't care what's going on.
Given Name: "Stranger RAcaseal"
This nameless RAcaseal has some strange AI to her. She will rush a monster, fail to attack, and then run away. She may also never take a single step through the entire fight. She fights as an Arkz, and will try to use ranged monsters such as Death/Dark gunners and "Long Arm" to reach you across the letter-shaped board. She taunts you that you won't find out what happened to Lisa and Mac (Nothing happened to them) and they'll 'never write again'.
Given Name: "Stranger FOmar"
This FOmar fights as a HUnter, and has a few strong attacks on his deck. However, either his AI is poor, or his draws almost always are. After a few runs of this quest, he never is really able to equip and maintain long enough to last past the first 5 turns. The key to surviving his early onslaught is to place a guard creature somewhere in the top section between the G and the I. Slash cards are nearly useless here, and stabs are the way to go, since it is a 1 block wide path.
This quest also involves various wayward magazine employees going down to Ragol and not coming back. This time the reasoning is more clear, they're hoping to find something on Ragol to make the ultimate game. (Hint: They don't find it) Seanbaby hires you to go and find them, and bring them back to the ship so he can beat them down. What he doesn't tell you, is that the two EGM people went streight to Ravum Aedes Sacra looking for their mysterious prize. And we all know what guards this great white foggy temple: Leukon Knights.
You never see him in the game. He is not an NPC, merely a name on a communique...however, he did invent the word "Absoludicris" , and he IS affiliated/associated/has at least been seen in a photo with Mr. T.