Magazine And Prize Quests

These are the Special Quests not directly related to the plot of the game. They exist to give out various prizes such as special monster cards and magazine cards. Most, if not all, have been sponsored by magazines from the USA and Japan. However, they do occaisionally contain interesting NPCs and plot points. Every quest that was made available to the USA can be found on this page.

Note: "The Beautiful Ino'lis" was only made available to JP users, although all USA quests were made available to them. Due to this act of bias, it does not appear here. 07.05.04

Dorimaga
Dreamaga
GI:Game Informer Magazine
EGM: Electronic Gaming Monthly

Dorimaga Japanese Magazine Quest

This quest appeared for a limited time only, online. It introduced two criminals, both who remain nameless. These criminals snuck into the CARD lab and stole CARD data. They have been selling CARDs and data to civillians. You are hired to stop them before they can get away. They appear in VR Politan, a VR stadium for Card fighting. Whichever organization is sponsoring these criminals is very powerful, to have been able to generate a full VR-Sim to fight in. This makes them very dangerous. The map appearing inside VR Politan is shaped like a crying bear-face, the logo for this magazine.

Dreamaga Japanese Magazine Quest

This quest appeared for a limited time only, online. This quest is a sequel to the Dorimaga quest. This time, the government has recreated the circumstances from the burglary featured in the first quest. In a government CARD VR Sim arena, you fight two computer-generated virtual clones of the theives. The government wished to study the theives themsleves, and how the crime was carried out, so they set up a mission to gather the details. Both virtual theives have had their decks "replicated" for the experiance. (The government didn't do too good a job, as they have mostly different cards, but the same attitudes) The map appearing inside the Governments' VR sim is shaped like a rectangle, with a smaller island off to the left. The teams are split. Interestingly enough, the prize card is type-o'd! It spells "Dremaga", when the real name is "Dreamaga" (combining Dream and Magazine)

Given Name: "Yo Bro"
AKA:
A Small Gray RAcast
Relations:
Occupation: Thief of CARD data
Special Powers:
Affiliations: Unknown Agency
Enemies: The Authorities
Fights As: Hunter Side

This small RAcast is cocky. He always refers to his partner in crime as "Bro". His main goal is to escape with the data he stole. However, he isn't opposed to toying with some opponents along the way. He often asks questions of his HUcast partner which go unanswered. "Is it ok if I play with these 'things'?" he asks when confronted with your opposing force.

Given Name: "In Darkness"
AKA:
A Tall White/Tan HUcast with a pointed face
Relations:
Occupation: Thief of CARD data
Special Powers:
Affiliations: Unknown Agency
Enemies: The Authorities, The government
Fights As: Hunter Side

This guy is far less talkative then his counterpart. He is always claiming to be in some great darkness that no one can understand. He tends to say lots of things that are meant to be mysterious, but don't really make that much sense. He is the more powerful of the two, and possibly the more knowledgable. Although his partner asks him many questions, he never really puts up a streight answer. He is very much against Dol Grisen, and the P2 Government. He proclaims anyone who is attacking him has been "Blinded by power". He has a very Arkz-like agenda, but fights as a hunter.

GI Download Quest: Game Informer

A USA quest this time, this one is for Game Informer magazine. It's played offline, in the VR arena. This arena is shaped like the letters "GI" which are connected at the top. Reiner gives you the assignment to find their two missing GI reporters: Lisa and Mac. For some reason, they went down to Ragol to look for something. Why you end up fighting two strangers in a wacky VR setting to somehow "solve" this problem is never revealed. The opening communique sounds like you just evesdropped a bunch of people who don't care what's going on.
Justin: Will it be useful if Lisa talks? We'll see at the end of the quest. *But you don't
Kato thinks there is too much to do, and Matt wishes that the VR fight was an FPS and not some goofy card squabble. (gee I wonder why) Your opponents are an Arkz RAcaseal and a Hunter FOmar. Throughout the fight they taunt you with never seeing the GI reporters again and other GI-people related banter. Winning the fight, you get the last communique, which is from the (presumedly) former hostages. "They had discovered something great, but were taken away by strangers" They also beg you to buy their magazine. Over all, this quest contributes nearly nothing to any plot. It is also very unclear.

Given Name: "Stranger RAcaseal"
AKA:
Medium height blue/white RAcaseal, Square 'hair'
Relations:
Occupation: Hostage Taker?
Special Powers:
Affiliations: Unknown Agency
Enemies: The Authorities, People who write articles
Fights As: Arkz Side

This nameless RAcaseal has some strange AI to her. She will rush a monster, fail to attack, and then run away. She may also never take a single step through the entire fight. She fights as an Arkz, and will try to use ranged monsters such as Death/Dark gunners and "Long Arm" to reach you across the letter-shaped board. She taunts you that you won't find out what happened to Lisa and Mac (Nothing happened to them) and they'll 'never write again'.

Given Name: "Stranger FOmar"
AKA:
A Tall White Robed FO with partially shaved red hair
Relations:
Occupation: Kidnapper?
Special Powers:
Affiliations: Unknown Agency
Enemies: The Authorities, People who write articles
Fights As: Hunter Side

This FOmar fights as a HUnter, and has a few strong attacks on his deck. However, either his AI is poor, or his draws almost always are. After a few runs of this quest, he never is really able to equip and maintain long enough to last past the first 5 turns. The key to surviving his early onslaught is to place a guard creature somewhere in the top section between the G and the I. Slash cards are nearly useless here, and stabs are the way to go, since it is a 1 block wide path.

EGM Quest

This quest also involves various wayward magazine employees going down to Ragol and not coming back. This time the reasoning is more clear, they're hoping to find something on Ragol to make the ultimate game. (Hint: They don't find it) Seanbaby hires you to go and find them, and bring them back to the ship so he can beat them down. What he doesn't tell you, is that the two EGM people went streight to Ravum Aedes Sacra looking for their mysterious prize. And we all know what guards this great white foggy temple: Leukon Knights.
These are a pair of bad-boy sub-bosses, fully equipped with their own deadly decks. This quest can only be fought by one Hunter and one Arkz. It is considered the most interesting magazine quest to date, and is also the only non-story quest to ever feature actual boss monsters. Once the Leukons are defeated, and the EGM people are saved and (presumably) punished the quest ends. Since there are no NPCs available on this quest, here is a profile for Seanbaby instead.

Name: Seanbaby
AKA:
A human male with pink and blue mohawk style hair
Relations:
Occupation: Webmaster, reviewer of horrible games
Special Powers: To withstand playing awful games
Affiliations: EGM Magazine and Mr. T
Enemies: Developers who create rotten games
Fights As: Is a Civillian

You never see him in the game. He is not an NPC, merely a name on a communique...however, he did invent the word "Absoludicris" , and he IS affiliated/associated/has at least been seen in a photo with Mr. T.