Online Story PSU Title Card
This chapter is sort of a side-mission not 100% related to the story. It was caused by the need for a community-wide event, hosted by Sega. There for, it counts as a type of "Side Quest" because it did indeed have a bit of plot, and they bothered to relate it in.
What You Do/The official "Party Line" appears in RED TEXT
Important things are in BOLD TEXT
Speculation is in GREEN TEXT
Chocie Options are in BLUE TEXT
Next: Episode 4: Farewell to Mother * Previous Will of Light * PSU Main Page
Maximum Attack G Event Detail:

VR Technology was found in the Relics. It contains data that may help defeat SEED but Dr. Tomrain can’t break the security/coding of the system to just hack right in and see it. It becomes known that there is a “Points System” within the program that’s set up to release the data if the amount is met. Points are aquired by people entering the simulation and killing monsters. Hence…the ‘kills’ objective in Max Attack. The VR Tech discovered is apparently another dimension-hopping item straight from Ragol, as this is where Max Attack takes place. It should be noted that in relics sites, PSO style weapons and discs of its music show up. Their in-game description details that they were 'found in a relics area'. The relics are known for their ties to the giant nano-transe system/reactors etc. which had a sole purpose of sending SEED to another dimension. It is there for, not far fetched that "Dimensional Barriers" may be weak there, allowing stuff to hop over from Ragol's PAST.

You can even see P2 still in the sky over the Forest. This gives you an idea of when it was "recorded" in that in PSO ver.2 (ultimate mode) the P2 was supposed to have landed. But then...in episode 3...it's said that the ship DIDNT land, hence the civil unrest in the plot...so really who knows! You are also informed that the monsters have been “Replaced with monsters familiar to Guhralians by changing the code some, because the monsters described were unfamiliar” Well yes, this is their plot-excuse to not have to reskin boomas into Evil Sharks/Guil Sharks and include other things like Dimenians, Poison Lilies, and Gillchics. Instead, you get Gurhal-boomas, Navals, Delp Slami, & the usual compliment of baddies.

Interestingly, NPCs from PSO are in the VR to make an appearance. Apparently, whoever “Recorded” Ragol to get the VR system going in the first place recorded in some people’s personalities/actions as well. You can see the most popular characters, who will fight along-side you (only 1 at a time) if you talk to them. These are, of course, holograms or whatever of the original person, and in some cases they seem vague and dreamy (in their speech) because they are not real, just “shadows”.

Ash
Ash ironically warns you of an ambush (just as he did in PSO) and is found in QUITE a similar area. He sounds like the original, new at hunting but full of some bravado. Eventually, he thinks he hears something when you take him to the mines. As you finish in the ruins he wants to stay behind to find more answers, as he appears very frustrated because seemingly, he was quite close to ‘something big’. (Which, he never gets, as that’s the end of the sim)

Rupika
The FOnewearl before she played her pivotal role in Blue Burst. After finding her in the caves, she’ll begin to sing a verse from an even OLDER Phantasy Star game, and then proceed to be rather vague.

Sue
Sue is still looking to team up, because she’s after some sort of info. You meet her in the mines, but as that level ends, she thinks she feels a vibration (that you do not). Sue also helps prove that the characters are NOT simple recordings, there's a little bit of AI. She wonders that Guardians must be similar to Hunters. (shows reaction to new information) She’ll begin asking you questions which you cannot (it won’t give you the opportunity) to answer, and then when you don’t she’ll become somewhat displeased and seem to clam up. At the end of the ruins, she wants to investigate further (her excuse to vanish before the boss fight) but as before, she WILL ask you your name. If you tell her, nothing will occur. If you do not, Kireek will appear the next time you run the mission.

Kireek
Kireek is unavoidable if you fail to tell Sue your name. He only appears in the ruins, and his dialogue at first is quite threatening. It looks quite like you’ll have to fight him, but he’ll say “not yet”. Curiously, he acts like he did in the FIRST mission you ever had with him back on PSO, asking you questions about hitting the monsters & etc. However, by the end, he clearly becomes half crazed/addled by Falz (Likely if he was “recorded” into this thing he was likely always a bit “off in the head” so WHENever this “Snapshot” of him was taken there would have been something sinister going on)

At the end of the ruins, he speaks in half sentences saying he “must kill….” Which is actually spot on/not unusual for BOTH crazy and non-crazy Kireek as his core job was always as an assassin! He then has a breakdown and yells the (now unfortunately immortal line ) “Ah gah ubwaa!” and promptly vanishes.

After the first half of Max-G, Tomrain is able to unlock more of the program which lets you into the Ruins and then installs “Dark Falz”. Which, because they did not want to re-create ANY incarnation of Dark Falz from PSO, they simply re-skinned PSU’s version of the “De Rol Le” (This worm/fish has no similarity in origin to PSO De-Rol or Dal-Ra-Lie—it does not even look similar) This re-skin, while ugly, bears no resemblance at all to Dark Falz, or even, a dark creature. It is also fought on a moving raft.

Max Attack concluded with no concluding-message, so the only data on its resolution is found from Mina in Episode 4: Farewell to Mother.