PSO2 NGS Story Guide
|The story of PSO2 NGS will likely be complex and long.
This isn't meant to be a substitute for the game, or as a transcript of the entire script/plot, but rather a way to understand, read-up-on, speculate, analyze & get a really good idea of what's going on in the game.
Green Text: Speculation or opinions
What You Do/The official "Party Line" appears in RED TEXT
Bold Text: Important information
Choice Options: Blue Text
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They say “halt, intruders” and the woman says Crawford spoke of you, so you have to follow her.
Aina brings up the huge Dolls from earlier, it’s the Renus Retem, explains Nadereh. Jalil calls it the perpetual thorn in everyone’s side. Moshen says no fatalities this time, but it’s beset the area for years on end. She says she already knows that you came for help but she can’t help because their hands are tied due to the Renas Retem and all of the Dolls attacks.
Aina asks what’s going on with Retem?
To activate the next part of the story you’ll have to meet one of the story characters near there but first…
Now, a new cast appears, Guiden.
An all right introduction.
Why are the Dolls messing with the resources?
Nadereh at the Graves
If you talk to Aina at the edge of the city, Manon will meet up with you to head out to Murabba canyon. However, Manon hears something up ahead and the others follow her toward the sound instead. She looks down from the top of the dune sadly, to see a scattering of different bubbling/scrolling blue tablets that are set up in a sandy patch with flowers. There, the trio finds Nadereh at a graveyard singing a sad song. They apologize for intruding, and she explains that Retem values every soldier. If even one more name can be prevented from being added, it would matter. Each monument contains 1000 names at least, and Nadereh vows to become stronger to make sure no more names are added. The scene ends, but you can look over the tablets.
There are about 49,000 dead people. (counting all the tablets)
Now, you can find Aina at the start of Murabba canyon. She’ll call Manon and they get dolls readings from everywhere, so Manon thinks we should climb down into the valley instead.
Along the way you can find a gray metal thing with 2 prongs on top. It’s pretty vertical and maybe 3 meters high. Manon thinks for some reason that it might produce sound, though it is quiet there. They saw it in the city too. Manon doesn’t think they’re dangerous. Next, you have to fight your way past more native type badguys and sand Dolls.
The Transovre appears:
If you can break all 3 of those…
When you go toward Nadereh’s office area, you get inside right away and, Moshen is amazed and apologizes for doubting the strength of the trio. He’s really formal about it and actually seems pretty upset for doubting you earlier. He does a bow. Jalil doesn’t approve of what he says/how apologetic he is. He grumbles about it, after Moshen kind of says “well they really did”, and acknowledges them too. All this seems to make Aina really happy (which makes sense, remember she’s always looking for praise because her father wouldn’t let her help or praise her fighting ability because he wanted her to stay safe and stay away from everything bad so he’d never promote her, etc) Hadi I told you so’s them all and they regard him with their abstract faces. Remember, none of the three have facial features capable of movement or change.
Manon wants to ask something to Moshen.
The scene ends.
Someone asking for more plot info? And then getting it? Good!
Munira and Rizwana are the 2 duman women who guard the Nadereh office area. Once you clear out Murabba canyon, they’re happy about it, and will encourage you.
A Flicker of Resistance
When you go find Hadi in the desert to head to the Altar Area, he’s alone, but asks if you’re ready to go to the Altar. This is called A Flicker of Resistance. Hadi says the altar is under their care, as is the canyon. It was used as a sacred place where ceremonies were held but now it’s hardly used because dolls always show up there now. Aina and Manon show up also, so the trio will head over there. *It turns out this is actually the Retem equivielent area to Mt. Magnus in Aelio where enemies are always spawining/you can run around fighting all you want--but here in story mode you can actually clea it out.
As you enter the area which has many platforms, ramps and other things built by…whatever was building these metal constructs all over the planet, a Sand Doltz and some desert Tinoses will appear. Hadi says the Dolls will interrupt us, so can you help clear out these pests first? It is questionable why he needed the trio to come here to explain the thing. It's more dramatic and believable the story telling it where it happened, but it has the side effect of 'using the trio' to rid of more Retem Dolls because he knew those would always turn up anyway.
Now, 3 targets appear, each one leads to a different enemy clear out.
A bubble Snapper then will appear on a platform next. After that, a Metius will appear with various Deser Crew baddies on another platform. The Metius is a new enemy that looks like a vaguely person, very tall with a ‘cape’ which is actually arms. The ‘arms’ are stiff/metal things with ‘speaker’ texture on the front. This can be used to boost other dolls. So, the dolls are also using sound to do things here? No one touches on this....
If you can defeat the Metius & various minion dolls, a Fortos Launcher and 2 deser guys will appear.
If you can beat it, now, Hadi will explain.
After hearing the explanation of what happened, Manon wants to look at recordings on terminals, or if there’s video of other people in the family doing the power of song so she can analyze it for clues. The scene ends.
Aina asks if she really lost the power of Song?
Well well, a character is actually thinking and taking initiative to look into an issue?
The Dome: Rwh Maqead
Getting back to the city at all/for any reason starts a cutscene automatically. (no matter what you were doing) It shows your guy and the others getting back to a city that looks more empty than usual. Everyone rushes to the medical tent. There, Nadereh, Moshen and Jalil have all been injured in a fight with Renus Retem. It went on the attack again, and was backed up by lots of dolls this time. They ask if she’s ok, and though she pants about it, insists ‘its just a scratch’.
Nadereh frets that if it decides to attack again, or hit the city, this time, it’ll finally win because everyone who can fight still, their numbers are dwindling. She wants to reverse the course though, and actually form up a party to go and attack it in its home instead. This is different than previous strategies.
It’s stronghold is “The Dome”. The Retem region name for this is Rwh Maqead. (Nice choice there for having to use Japanese letters to try and spell this, I have no idea what they are trying)This is a mushroom shaped (eroded probably) absolutely huge, like bigger than buildings natural formation of reddish brown stone in the desert. It’s made of the same red rock as the surrounding area, appears to have a few ‘layers’ in the domed upper part and often sheds thin waterfalls of sand. It’s a very interesting vista.
Interestingly, he actually helps out at this time before going to prepare with the other 2 casts. He shows them computer screens at a series of ‘desks’, (The set up is similar to the Ailio one, where obviously high tech stuff is set up in like…stone counter tops and such) he doesn’t think she’ll find anything of use in battle but…she sits down and starts in on it anyway. Jalil then leaves. You and Aina watch Manon type for a bit, and flap around a little while waiting. Aina falls asleep so your character leaves, then comes back later. Manon has since gone from the terminal, and Aina doesn’t know where she went. It shows that she’s at the grave yard singing to the tombs. Your char and Aina soon find her out there.
Manon says that she needed fresh air. There are dead Sand Fuwans in the background, Manon likely had to kill them to get them out of the grave area. It’s difficult to tell if this is unusual or not because dolls self-destruct/energy away as like red…energy…stuff when they are defeated. Sometimes spectacularly so, in a big bright ball with rays or with a shrieking sound sometimes. This is clearly part of ‘the plot’ BUT it is also NEEDED because enemy sprites have to have ‘an excuse’ to be dismissed once they’re defeated to make the game actually able to run. Turning monsters into 2D ‘stains’ on the floor of PSO1 Dreamcast was also this phenomenon. It's also why all 'mech type' enemies 'explode' when defeated--gotta get rid of the polygons.
Manon, who is upset, laments when you arrive that Halpha is a cruel place, brutal and merciless, feels Manon as she looks at the names on the glowing glass grave stones. To simply live here, so many ARKS fight the dolls and die. She then sings the unsubtitled song that Nadereh sang earlier/you can’t understand it, but it is a slow melody. She is good enough at singing. Nadereh knows it too, recognizing it as the song of mourning, as she enters the scene. Manon was looking at her battle records, and then came here. The conflict has gone on so long, there are so many casualties. If there’s another battle more will die so if she thinks about it… Manon is clearly getting upset about the prospect.
Manon asks what made her come here. She comes to sing the song of mourning to the graves and vow again that there won’t be more victims this time…but even though she’s strong, she can’t protect everyone. (It’s clear that she knows her vows are lies because people die no matter what, she’s coming here to pre-mourn the people, and to lament the already-deadit’s no wonder everyone encounters her now, this is a ritual for her and it is the designated preparation time) Nadereh gets upset, saying “ If only she had the Song power we never would have lost so many.”
Manon counters her pretty strongly, says it’s not your fault…the ones who are truly to blame…are and she backs off saying sorry she yelled, forget about it. Manon knows something she’s not saying. She holds her own arm and frets. It’s easy to see that she’s holding back info, but nobody says anything about it. *Keep This In Mind Nadereh sings the song anyway. This time there are recognizable words but it’s still fairly hard to understand.
The dead enemies in the background flicker and get blue light on them. Glowy dots of photon begin to rise around from the ground. Everyone looks around at the sparkles and is amazed. This isn’t the mourning song, it’s a different one. Nadereh notices the lights, and Manon figures it out. Her power is a separate power from the other leaders, Manon gets super excited at having figured something out. Nadereh is very curious about what it could be, and appears to become hopeful. The scene ends and dumps you back in the city but
Aina raidos asking about it, but Manon thinks we have to see for ourselves in the big battle that’s coming up.
Well well well if this isn’t looking like a shoe horn cliff hanger. There better be a dam good reason that Manon withholds the most important battle strategy information until a point that it is likely too late. Does she think the dead dolls can somehow still hear? Have comprehension and intelligence enough to warn the worm? (Doubtful)
Jalil An interestingly designed person, he doesn’t look human at all. With one levitating polygonal shoulder guard and a faceless head. He has the apparently well-liked Retem color scheme which involves white with purple-fade-to-magenta ish employing this on his thigh tops and shoulder guard. He’s painted with a geometric pattern and also camo for the shins. His head has a blue square where the ‘face would be, but it is long and rectangular. (Slightly reminiscent of the “aliens xenomorph” but much boxy-er.
The Power of Song:
The goal, as stated by Jalil is to route the dolls from the path to Renus Retem, and test the power of Nadereh’s song. In the desert, Nadereh and her troops face off against however many Dolls that appear teleporting in from the area of the dome. Everyone is fighting the Deser guys like Deser Sword/Launcher, etc. There are a few Sand Fuwan around as well. Jalil asks what’s she doing without her weapon as she starts to sing. She actually lets the various Deser crew jump at her. Moshen and everyone are confused as the dolls slow down and turn blue. The leaping Deser Sword fails its jump at her as it gets waves of blue light upon it instead. A ‘2 prong speaker thing’ stuck in the sand near by starts to resonate out blue sparkles as she sings. You are able to defeat a few as she sings in the cut scene.
Manon now steps in, telling everyone what she’s figured out:
Aina comments that the dolls are slowing down more and more as Nadereh sings. Everyone takes advantage of the now Jellen/Zalure type effect that is upon them to battle the dolls. If you can battle through all of the Deser Crew and some Sand Goron/Gororox, a mini-boss will come out. It is the Kelkundo, a tall and spindly type of dolls with a circular…crown? Arch? On the upper back. It has very long legs with prickly ankles and kicks for all of the attacks. It can do leg slams, fly up and shoot projectiles down , spin/tornado kicks and various slashes. It does have small arms which it sometimes uncurls. It’s a pretty powerful foe for the size and is very quick. Rangers should shoot it from a distance, while melee people need something that can block. However, it can wear itself out with tons of attacks, and when this happens it kind of tilts down and you can attack it. Hadi, Aina, Manon, Jailil and Moshen will all be with you attacking it as well.
As soon as it is defeated…
Dozer then shows up with a crew of other Arks from Aelio. Hadi recognizes him. It seems like they were battle partners or some kind of old allies / maybe friends. Aina asks if it’s ok to leave his post in Aelieo, but Crawford can manage, he says. Moshen is heartened by the addition of so much more fresh forces. Nadereh wants to set out right away.
Now, once you sell items/prepare again, you can go into the desert to talk to Nadereh about the Battle of Rwh Maqead. She sounds tired but asks if you’re prepared. Remember, Rwh Maqead is the name of the mushroom shaped ‘dome’ area where the Renus Retem lurks.
A cutscene shows other defenders from both areas, and Dozer nods at the crew. Assult prep is complete. She says we’ve lived in fear for too long, but today we’ll defeat it once and for all. Dolls interrupt her speech, so everyone charges the dolls who have arrived.
Infiltrating the Fortress of Sand
Jalil goes to support the others, and a Sand Nogleth appears. Moshen will now step in for him and help fight it. The Sand Nogleth is different than the Aelio one somewhat. It jumps around more, and once it turns red it gains the power of rocket propelled fists instead of the big-back-crystal. It's similar enough though, that you can fight it in much the same way. Having everyone else around to help out is also good, as the NPCs here are actually pretty decent. Once you defeat it, he’ll go to render aid to the wounded.
Next higher up will be Deser Gunblades and a Brankle. Hadi will show up for this one. Get rid of the Deser Gunblades first or they’ll make it too annoying to kill the Brankle, which has even more HP than they do. The Gunblade is about like the ones in PSO2, but remember: it’s not a category of weapon in NGS at the time of release. They also ‘cheat’ with it because of their bungee-arm ability. Just kite them around while Aina annoys the Brankle until it’s all that’s left so you can focus on it without getting stabbed from across the plateau.
So what's happening here is the important characters are kind of "round robin"-ing in and out on your way up the dome. The 'lifters' that create the lifting force-field are mostly how you get better elevation each time. Because the mushroom-cap shape of the dome is flared outward it'd be unscalable at all even with jumping because you're under a 'rim' a lot. *If the dolls ever invented a guy who could eat the twirly thing that produces these fields, they'd stop all the Arks pretty easily!Ruslan says more dolls are on the way.
(Ruslan is an NPC who appears sometimes in the mini-scuffles out in the field away from story mode like “defend a cargo” or “beat a boss” in areas like Mt Magnus or the Resol Forest. ) A cut scene lets you fight them, and Hadi wants Nadereh and everyone to go on ahead while he takes them on alone with his double saber weapon. You look back as he fights, worrying somewhat. The odds aren't really good for him, he's up against quite a few high HP monsters. You look back as he fights, worrying somewhat as everyone floats upward on the lifter-field. Once lifted, everyone apparently reaches the top of the dome which is much more ‘textured’ than one would suspect looking at it from the ground. There’s crags, peaks, and rock formations on the top. There’s also a hole right in the middle that goes down into darkness.
Dropping into the deep pit reveals its somewhat techno inside. There are building like structures, pipes, more of that ‘glowing girder’ stuff that’s all around the planet and some scaffold type paths. It’s dimly lit from the technological aspects. The floor is all sand…and the worm is obviously in it. It spirals up from underneath and reveals it is………significantly smaller than it was in the cut scene!
Why do they do this?
Renus Retem is big, and it’s a boss that’s likely pretty good for rangers and maybe forces to fight because the only lower-def-enough part to hit is the head. It keeps this elevated really well almost the entire time. (That's double-jumps while running just to get up to it at all levels of 'well') It also has attacks a plenty to knock jumpers down/ stop combos. It does not particularly have a face per-se…the top seems almost hairy in texture and there are sharp points all around. The mouth interior is Saarlac-pit looking but with twirling metal saw blades. It can do energy blasting, targeted missile shooting, laser blasting, and dig in the sand to pop out/knock everyone down. It is also partially buried in the sand all the time. The tail tip and a middle ‘arch’ will usually be up. These both have very high DEF so don’t bother hitting at those until it decides to attack from them.
After it loses enough hp…it does a big attack, this knocks down the team, and it turns red. Manon will notify everyone that there’s another hittable point on the ‘arch’ middle part of it. A glowing yellow area that helps shoot missiles is on one side, and on the other it has a claw-like thing over the yellow dot that can energy blast…but both of these can be attacked and broken. Every time one breaks, the head falls down so you can rush to that and hit it more. (Use the PB at this point if it has built) Breaking both sides of this and hitting the head in between will be enough to defeat it.
Once it falls down, there’s a cut scene where everyone rushes it as it tries to do a mega blast. Manon swings and jumps out of the way, Aina shoots it in the face and Nadereh blasts off with her bouncer shoes to deliver a mega kick that turns the whole thing red and kills it. Everyone’s super tired but walks out alive to find the defenders still standing.
Finally, Nadereh can smile. Hadi congratulates the team, and high fives are had all around. Everyone gets to smile now that Retem is safe from the monster worm. Nadereh says thanks to the trio for helping defeat it, we couldn’t have done it without you. She wants to celebrate after a rest in the city.
The scene ends
This went well. The round-robin of helper characters kept the ascent of the dome fresh, as did an actual interesting variety of enemies. The Sand Dolls are not in short supply of different types and nothing feels stale. No plot holes were formed, and everyone was in character for such a mission. The only oddity is the size of the Renus Retem vs its cut-scene. The interior being ‘developed’ is likely another drop onto the top of ‘who the heck was building this planet’, just like everywhere else so it can be shrugged at for now. A good battle story piece.
A Happy Ending
Returning to the city will trigger a cutscene where Nadereh says thanks for helping, we couldn’t have done it without you.
Dark Falz Boss Battle Over Central
Around this point of the ONLINE updates...
Once you run this DF Mission Once:
Crawford And The Survey Data
Of course, to choose Sounds Interesting, he wants to go over it, starting with the environment. It’s all covered in sand, the temp varies wildly from day to night and it almost never rains. It’s harsh for any living creature…but multitudes live there anyway, adapted to the surroundings. We want to do more research on all life forms including local enemies, but the odd thing is environments of regions connected by Border Bridges are astonishingly different. We want to assign researchers to the issue but we have to prioritize battle research instead.
It’s always under threat of the environment and dolls. The Nex Aelio was a major threat for us, but that’s common in Retem, and lost many lives trying to keep the town safe. They value strength above all. A basic tenent of theirs is the strong to protect and guide the weak. The circumstances of Aelio & Retem prevent interactionsas are the cultural differences. But, if you do exhibit strength they’ll surely accepts you there. Reach out to them and earn their trust. So that’s the introduction for now. So go experience it yourself. He’ll love to hear about it. The scene ends.
Degreves sounds a lot like "De-Gravs" as in de-gravity / get rid of gravity
Crawford After Retem Intro
What Are You Up To?
If you ask Are You In The Middle of Some Work? He’ll say ‘ah it’s you’, and hes going over the Central Cannon data. So since you’re here, he’ll explain more so it’s called Single Mount Photon Particle Cannon. He says apparently called that because it’s part of the old lost tech. Who built it, and why is a mystery. We use it as a comms tower, and it’s a part of city life. It even extends to underground spaces (like where we are now) like the nucleus of the city. When it was first discovered, it didn’t work. Vanford, his grandfather began to repair it. It’s more accurate to say incomplete rather than not working…because some parts were completely missing. It took so much time to understand it and build the missing pieces.
No one could get it operational during Grandfather nor Fathers’ time. So of course, it falls to him, and it isn’t easy. We finally got it to where it could fire, but there’s still room to improve it. The difficulty is in the durability of the new parts. We tried a test fire once long ago, have you noticed the mountain you can see from central, beyond the shopping plaza?
If you ask Mt. Mahinapali? That’s the one with the hole in it…yes, because we meant to fire on lowest setting but whoops heehe it was the highest output the cannon had at the time. The barrel got damaged and the control unit broke. It showed the imperfections, but that failure is not his proudest memory. It was progress…so mixed feelings. But, it did allow the cannon to be in the working stage of progress. We don’t have time to iron out all the kinks because he needs so much help to get the repairs done, so he’ll count on you once again.
Well well well: VANFORD Lab Ruins anyone?? Same guy you can bet on it.
HOW did the Dolls know to attack the lab making cannon parts?