PSO2 Story Guide
|The story of PSO2 has many chapters & is very long.
This isn't meant to be a substitute for the game, or as a transcript of the entire script/plot, but rather a way to understand, read-up-on, speculate, analyze & get a really good idea of what's going on in the game.
Special Quest Mission Write Ups
Green Text: Speculation
What You Do/The official "Party Line" appears in RED TEXT
Bold Text: Important information
Choice Options: Blue Text
Dates & Times (Story is time travel related) Purple Text
|Story Guide Page 1 * Story Guide Page 3 * Story Guide Page 4 * Story Guide Page 5 * Story Guide Page 6
Story Guide Page 7 * Story Guide Page 8 * Story Guide Page 9 * Story Guide Page 10 * Story Guide 11 *
Story Guide Page 12 * Story Guide Page 13 * Story Guide Page 14 * Story Guide Page 15 * Story Guide HUB
Fourier was saved once by ‘small shadows’ or ‘phantoms’ while on a quest. She is determined to thank these mysterious beings. (Spoiler: it’s the Lilipans)
If you choose 11
If you choose 8
A Tyrant in Dunes
She says it’s refreshing to have a quest so early with no one around. Someone WAS around though, because the area is quite trapped up. Also, there are many fences to unlock. After ‘an hour’ it will say its 9:00, and she sees something. It’s a broken gilnas, sort of twitching around. She marvels that it’s so ruined, and that someone on ARKS could be so brutal. (but, this is a darker possessed unthinking machine) She fears to look at such broken stuff.
Later still, at 10:00, after passing more broken gilnases, and fighting a few active ones, Fourier hears a battle going on, and you rush toward the sound. There, you find Gettemhart & Melphonsia (who he calls Sheena). Gettemhart is using a knuckle type weapon that’s fairly blunt to repeatedly & angrily punch a breaking gilnas. He accuses it of not being very tough, despite being made of metal. He does not take kindly to your interrupting his efforts, calling it ‘his playground’ saying he won’t hand it over.
He says nevermind the woman (Fourier) you look familiar. Melphonsia reminds him that you met on Naberius. He recalls, saying it won’t do to forget the names of his prey, but if you’re here is that ‘mask bastard’ around too? (No) Maybe you’ll be entertaining instead? (To fight, this implies) However, Fourier gets in his way, surprising him a bit that she’d do that. She wants to yell at him for causing all manner of destruction.
He explains its what the ARKS are FOR- going down to planets and eliminating all the enemies. To him though, this includes lilipans, because he believes they’re all already darker-infected, or if not, they will be, so the best thing to do is kill them all, or else they will ambush him as soon as he turns around. He asks if you agree:
Shake head no / Nod head yes
Fourier is able to stand as Gettemhart is frustrated with the whole situation, and says he’s leaving, yelling after Melphonsia to hurry up as she says ‘excuse us.’ Not long after, the lilipans return, and she’s able to say ‘thank you’, finally, and that she was built to be quite sturdy, so she’ll be ok. She hopes for an understanding between the ARKS and lilipans, but also understands that Gettermhart may have a point with them able to be infected by the darkers. However, preemptively killing them all isn’t the answer.
She is correct & so is Gettemhart- Barbarillipans prove this
Thank a lilipan: How many of these people are there? If you thank the wrong one it's just confusing. How does she think she's going to for sure find the exact lilipans who saved her?
This chapter has TWO outcomes:
3/15 Quna can’t find Hadred
3/16 Theodore is gloomy in the mines.
3/19 at 1200
The Scientists State
At 1220, Aki complains that taking out darkers is taking up time.
At 1240 Aki finds a dead guy dinian
At 1330 After passing a key trap…
If you can beat this vol dragon by hitting the infection point, he falls down, but is ok. Hi En goes to him, and he is confused, but talks a little. Hi En says it’s the power of the Arks, but Aki reminds him this could be just the start, not everything’s so easy to cure (and he got some hits, but will heal quickly) so if the dragonkin don’t start communicating and changing some things, it could get worse. Hi En realizes this, and says he owes you all for saving Hi Loga, and is grateful.
CONCLUSION: # Outcomes
3/21 Zeno regrets the past
3/21 Fourier is in the mines
3/21 at 1400
For some reason this comes in 2 parts
3/22 Mask Man = Persona is in the mines
3/22 Fourier talks to a lilipan
3/22 Melphonsia is injured in the mines
Chapter 5 Labrynth Beneath The Sands
When you enter the mines, you run into Afin who is already down there. Whoever he's been looking for this whole time, he still hasn't found. He offers to help you search for the broken weapon pieces. After fighting some normal machines, you get to some black writing on a wall. Afin thinks it's symbols or 'maybe writing' but can't figure it out. Suddenly, a lilipan shows up, looks at it, and runs off.
Afin believes it read the writing. (It could just be using the mark as a sign, not getting meaning from the 'words' and he'd never know) Do note that its above the lilipan's head, if a lilipan wrote it, they'd of had to be on a little ladder or a stool. Afin laments not understanding lilipan language so they couldn't be asked to translate it for you. This area is riddled with moving 'laser beam' rods that set off the twirling spike traps if you trip them.
After failing to learn anything about the writing you move on to the next area where you're tasked with "find the final area". This includes your usual cast of robo-baddies and a button puzzle. Afin tells you what the buttons do but only once you push them. Don't push the first one you see.
If you can pass the button puzzle, the next area is the large room for the mines, it has 2 Gu Wondas and 2 Dahgashes, and, as expected they are looking around as if searching for something. They're odd to see too, because those darker types never turn up in the mines. Afin says you can't just let them roam around like that, so it's time to battle. Defeating them isn't hard, but Afin is disappointed. No clues on what they're looking for, no weapon pieces, no Afin-search person, and no idea on the writing. He suggests doing more research before returning.Over all this chapter is pretty dull.
Things hidden in the sands 2
This time, after finding Afin, and having him offer to help you find the broken weapon pieces, you still get to the lilipan writing, after avoiding laser traps that set off twirling spikes and the usual cast of guard mechs. They are generally set up with a few mechs vs a few darkers. They fight eachother, as usual, if you don't interfere.
However, this time, instead of 1 lilipan looking at the writing and not being able to help you, Fourier shows up with two of them. There’s a pile of debris in the way apparently to the left. Fourier asks if she can help out, recognizing you and Afin. The lilipans have a look at the writing too, and she thinks they know what it says. It (or something else) prompts them to run off through the debris pile, because they fit through a small crack beneath it.
While Afin debates if he’d fit (and you) suddenly, there’s an explosion. Afin, now somewhat bent out of shape over it, demands to know what’s going on. Fourier just says “I blasted it” with the logic of that she wouldn’t fit…and now she does. (Why Afin is so riled by this is unknown, it’s junk, and it’s harmless to blast it unless he's thinking shrapnel would hit him, which he never mentions) You can now choose to use this path, following her. Afin just complains he’s tired. However it is time for:
Chapter 5 The Truth Beneath the Sands
You catch up with Fourier and the lilipans, and she explains to Afin that she’s slowly learning the language. Not that she ‘feels’ what they say…but sort of. Then, both Fourier and 1 of the lilipans is assigned to your party. You then have to fight through various guard mechs, without the gilnas grabbing the lilipan, or the various other things that can go wrong. The lilipan isn’t very fast, especially on the conveyor areas, so you have to be careful not to leave it behind. There are also plentiful lasers that set off the twirling spikes, so it’s time to be careful.
If you can pass all the traps, you reach the area the lilipans were indicating, in a large open room. It is apparently behind or in another debris pile. However, what they didn’t know was that there was a Tranmizer on the ceiling. (how did it get up there? It weighs a ton and has no fingers?) It drops down and threatens everyone. The lilipans tell Fourier that it’s a guardian of the area. She says it won’t attack unless we go forward toward it, but, since the objective is on the other side, it must be fought. She tells the lilipans to go hide, and the one is removed from the party. (Or else it would be the new Mome, from pso1, where the boss would kill it and fail you a lot)
If you can beat the tranmizer, the lilipans come back out and indicate the debris again. Fourier goes over to it, to Afin’s protest (he didn’t ask her to, he knows she’ll set off another explosion) but she digs in the sand in front of it, and indeed, sets off another explosion. Afin’s unhappy because he got sand in his mouth, but it reveals…another large floating crystal. If you touch it, it reveals another piece of the twisted handle white weapon, this time the tip. Afin says if you got what you came for, that everyone should go up.
If you bring the piece to Zieg, he’s excited, and says he’ll fix it up, but there’s one more piece left until it should be complete.
Rogio says that he’s gotten clearance to explore more of Naberius, but since it’s a special request, only Rogio or you could do the exploration. He figures it ought to be ok, because the planet has been cleared for exploration.
CONCLUSION: 2 Outcomes
Things Entrusted to Dragons
3.25 at about 11 am
It's important to note that Zeno says "you can tell infect & non infect dragonkin apart easily so we'll be fine". Which implies that not EVERY one of those you see is 'a monster'.
There is a walled off jump pad in the west.
In the 2nd area you meet Hi En, a Sadinian (dragonkin with the magic rod) He's not infected so he'll talk like a regular person. Zeno says it looks like he's waiting for you. (but why?) He says the FC is beautiful, it is called "Terioto", welcome & how it's the pride of the dragonkin. Zeno asks him about weapon pieces, but he doesn't know. (Pretty much expected) Echo though, asks a better question:
If he's fine, and other dragonkin are fine, why do some keep attacking the Arks? He explains that only the Hi clan acknowledges Arks as people. The Hi & Ti are headstrong, Ki & Fu are sick, Ra is hiding, and Ko is skeptical because when darkers show up, arks do too, so that makes both bad, or one the cause of the other. He warns you that some of them are sick too, and they love to battle.(He does not mention the RO clan)
As usual, the dragonkin have 2 names, clan name first, their own name second, so this guy is "En." Echo laments it'd be much easier if everyone could just talk normally with the dragonkin like this. Zeno says he's eloquent, but like stopping Gettemhart from fighting, it'll never happen. People who need to fight "need to be put in their place", he claims is the only solution.
Moving on, if you can pass the high wall switches, you run into Ko Liu. Remember, the Ko clan was who you were supposed to beware of. Echo tries to talk to him, but he brandishes the spiky shield and tells her "Arks go home". Also, he's missing an eye, there's a glowing blue X over one of his eyes. He doesn't know anything about any relics, which he knows you're looking for, doesn't want to be friends, and won't warn you again. However, he sees (behind you) something he really doesn't like: "Meddlesome Woman", and runs away.
It's none other than Aki, with Light in tow, here to chase him down and probably pester him with questions. Aki stops to chat with you, are you researching dragonkin? No? Well then you're clearly looking for relics (how does everyone magically know you are looking for relics?) She doesn't care about relics, but she knows someone who might, the leader of the Ro clan, a girl dragonkin. However, not even Aki has been able to meet this mysterious leader. She hurries off after Ko Liu. Zeno & Echo are bewildered by her, & Echo is quite afraid of the mean guy.
There are pillar jumping puzzles that require you to climb up high to push buttons. It's pretty unique and an interesting bit to add. Zeno & Echo bicker over button placement, which is pretty funny.
The final area has an infected caterdransa, which tires out Echo & Zeno to beat. Zeno says to go back because there are no leads & more dragonkin can show up at any time. Echo just wants to go back because the dragonkin here are scary.
Skyland Things Entrusted To Dragons 2 3/25 at 1000
Upon arriving to the skyland, you run into Zeno and Echo right away. They’re there because they heard rumors of the mask man, and say that the weapon must be nearby. (They sure are nosy) Zeno suggests you team up because everyone’s there anyway. Echo is afraid of heights/the floating rocks and wants to get down as soon as possible. When called out upon her fear, she makes up the excuse that it’s too dangerous to leave you and Zeno alone on a quest. Zeno asks where to start looking, but before anyone can make a suggestion…
Hi Loga appears out of nowhere, landing upon the floating rock island you are on. (Remarkably sneaky for someone larger than most small aircraft) Remember, this is the Vol Dragon you saved (by destructing the darker infection point upon it earlier) He says he’s looking for you because he was told to deliver a message, that someone is waiting for you in the west. They have something entrusted to dragonkin. Whether or not you go is up to you, and with his message delivered, he’ll fly back down into the volcano area.
Zeno marvels at their communication (Somewhat like telepathy) while Echo clings to him, as she was frightened by Hi Loga and his sudden appearance. Zeno wonders if it’s a trap, while leaving it up to you to go or not. (of course, nobody would pick to not go) He pesters her about clinging to which she makes up that ‘she’s just holding him back’, which he also sees through.
Now, you can go forth through the level, defeating mostly darkers and using jump pads. However, you DO get the choice of 2 exits. One to the east, the other to the west. Nothing is blocked off, so you actually have to use the western one to get
Chapter 6 The Trust Above The Sky at 1030
He leaves you to a short area with button and jump pad minor puzzle. If you can pass that, proceeding westward, you reach the ever cranky Ko Liu. (Remember, he is the skylander with the X scar over his eye and a shield) Ko Liu wants you to know he still doesn’t acknowledge you, but, he’s got a message for you as a part of repaying his debt. He’s not doing it to help out mind you…it’s about his honor. Echo scoffs a bit, saying he’s not that honest (Really? He’s overly honest and that’s why he comes across as rude, there isn’t anything in his speech that’s a lie she could call him on) so he asks if she’s saying something, and nervously right away she denies. He cautions you that darkers are ahead, and in rising numbers.
He goes on to say there’s someone waiting in the west, but before he can get further, Mask Man appears behind everyone. Ko Liu asks him who he is and of course he won’t say. He threatens you right away, while Zeno brings up his ability to appear at only the worst times. Ko Liu won’t have any of it though, and walks forward calmly. He wants a chance at this rude intruder, and will test his own blade. He tells you all to move ahead, keep going westward, he will fend off Mask Man.
This area is full of more jump pad puzzles, that actually lead you back to the previous area, in which, somehow, a new pad has appeared, allowing you onto a previously unreachable landmass to proceed toward the boss warp.
Upon the flat, tiled/cubed platform of the Quartz Dragon area, no one is waiting. Zeno wonders who was supposed to be there, because it’s totally empty. A voice speaks, introducing (herself-it sounds like a female) it’s Ro Kamits. She won’t reveal herself for personal reasons, but says something’s been entrusted to her. Also, she wants to thank everyone, especially you for driving a stake into the old ways of the dragonkin, thus improving things. (likely the efforts against the darkers and infection, probably adjusting the whole overly-honor-obsessed ways)
*Are any of these dragons actually males or females? Are they all guys? All girls? You can't tell by looking at them, and they barely (if ever?) pronoun themselves. They know what females are, Aki is one, and they say 'she' to this Arks. Their speech tendancy is to put names in where pronouns would go. "Hi Loga is great, Hi Loga went here...blah" Their speech is telepathy-like, meaning they could sound like just anything. Also giant creatures tend to have low voices (associated with human males) regardless of if the creature is a boy or a girl. It doesn't actually matter, but it's a curious point with this particular Quartz sounding female while everybody before it sounded male.
If you can defeat her, she falls down, and is honored when Ro Kamits says she did well, and should rest now. (note that when this type of dragon is defeated while infected, it dies. The body parts that weren’t already crystal, turns to solid crystal, and the body shatters) Ko Rela thanks you for a good fight, saying it’s been a while since she had one, and flies off. Zeno marvels that the dragonkin are headstrong, wanting to fight first before anything. Ro Kamits rather confirms this, saying she’s impressed that despite your small stature, you were able to defeat Ko Rela. Ro Kamits (still a voice in the sky) says that because a pact and a debt, she’s been watching over an item. She feels it ‘recently woke up’ and doesn’t know why, but now you appeared, so this must be the time.
She makes another large crystal float down, and if you touch it, inside is a rough white globe, with floating hexagonal pieces and a bright light at its core. Ro Kamits mentions that Ko Liu has driven off the Mask Man, but that you also should be heading back, though she hopes to see you again. (Ko Liu must be quite formidable for a sadinian. Why does no one think to ask her who the debt and the pact is WITH? That’s literally the most important thing here, aside from keeping the piece out of Mask Mans hands. The lilipan's weapon piece is also something they felt they should hold onto, this is a recurring theme for a reason.)
You can now give Zieg the weapon piece. He’s very excited to see it, saying that now he can restore it for sure. He’s also got loads of ideas for new and exciting weapons, and his heart is pounding with excitement. (Is it really? He’s a cast, he has no heart) He has a delightful dilemma, what to make or what to fix first, and he promptly runs off for his workshop on Ship 128, saying he’ll contact you when it’s ready.
CONCLUSION: 2 Outcomes
3/25 Rogio Investigates
3/26 Fighter Quna is wounded
3/26 Hadred sees you
3/27 Reda hears a rumor
3/28 Ulc is happy to be hired
3/28 at 1400
3/28 You can find a sparkle
3/29 Theodore is happy
3/30 Fighter Quna in the ruins
Darker Assault Chapter 7 Darker Storm
3/31 at 12:00 - Ship 128 Themis
An alert goes out ship wide to all Arks. Ship 128 Themis has been attacked directly by darkers and everyone must scramble to assist it. As your campship leaves, the portal shows other ships gathered around the Themis, which has a red hurricane of darker influence above the ‘city dome’ area. Reminder: This is Zeig's home ship. His workshop is there. This is NOT a coincidence.
Upon arrival in the city, the bulletin is still going out that darkers have infiltrated several areas of the ship, and all must be exterminated. However, after going only a few steps you find that Melphonsia is there too. She explains Gettemhart isn’t there now, but since she’s an Arks still, she has to respond to such a call, and can hold her own in battle. But, she wants to come with you ‘if only for a while’, and joins the party.
If you can battle your way past infect circle lasers, some wall traps, dagans and krada, you can reach the next area. Melphonsia is as she says, she’s aggressive in battle, preferring to hit everything with her wind techs. In the next area, there’s a huge mob of darkers, including breeda which seem to be peering into the building windows. She wonders who really has the advantage (with such large numbers of them) but figures "we can’t win if we don’t try".